Yuhang Huang (nikoloside)
I am a Doctoral Student at the University of Tokyo. I was a game engineer of computer graphics animation at the DeNA. My research interests include computer graphics, computer animation, deep learning, fracture simulation, media art, and neural rendering, especially focus on creating the framework of AI-based real-time and realistic procedural fracturing animation.
My story
WIP
Interests
- Computer Graphics
- Computer Animation
- Machine Learning
- Fracture Simulation
- Media Art
- Deep Learning
Education
The University of Tokyo
The University of Tokyo
- MEng in Computer Graphics, 2017 ~ 2019
Tokyo Institute of Technology
- BSc in Machine Learning, 2013 ~ 2017
Experience
DeNA
- Game Engineer & Graphics Engineer
- Apr 2019 – Sept 2021 Tokyo, Japan
- Responsibilities include:
- Smartphone Game Logic Development
- Smartphone Game UI Development
- Game CI Framework
- Computer Graphics / Animation
Recruit Holdings
- Data Scientist Internship
- Recruit Holdings
- Aug 2017 – Sep 2017 Tokyo, Japan
- Document scoring task with Machine Learning and Natural Language Processing.
IBM
- IT Specialist Internship
- Aug 2017 – Aug 2017 Tokyo, Japan
- Workshop about Agile Development.
Super One Inc.
- Front Development Engineer - Part-time
- Jul 2014 – Jun 2016 Tokyo, Japan
- HTML5/javascript development for Primary School Digital Textbook.