Yuhang Huang (nikoloside)
I am currently a doctoral student at the University of Tokyo, focusing on computer graphics research. Previously, I worked as a game engineer specializing in computer graphics animation at DeNA.
My research interests encompass:
- Computer graphics and animation
- Deep learning and physics simulation, with emphasis on brittle fracture
- Internet of Things (IoT), world modeling, 3D deep learning, human motion analysis, and neural rendering
My current research centers on developing frameworks for real-time, physically accurate procedural fracture animation and cross-sectional cutting simulation, particularly with fruit objects as test cases.
My story
Hello! I’m Niko, and my journey began in game development where I specialized in creating fracture animations using Unity. In my doctoral research, I’m advancing this work by developing fracture animation and cutting simulation systems that combine deep learning with physics-based approaches. This allows me to explore new frontiers in synthesizing realistic physics simulations within digital environments.
My passion for this work stems from personal experience. Observing my family’s experiences (my grandmother) with senior care highlighted the critical need for AI and robotics systems that can understand spatial contexts while maintaining privacy and security. By enhancing 3D environmental understanding, these systems can provide more dignified senior care, improving safety, mobility, and quality of life.
Drawing on my expertise in simulation systems and my vision for practical AI applications, I seek collaborations at the intersection of deep learning, physics simulation, and human-centric technology development.
Education
The University of Tokyo
- PhD program in Computer Graphics, 2021 ~ Now
The University of Tokyo
- MEng in Computer Graphics, 2017 ~ 2019
Tokyo Institute of Technology
- BSc in Machine Learning, 2013 ~ 2017
Experience
DeNA (Full-time)
- Game Engineer & Graphics Engineer
- Apr 2019 – Sept 2021 Tokyo, Japan
- Responsibilities include:
- iOS and Android Game Logic Development
- iOS and Android Game UI Development
- Game CI/CD Framework
- Computer Graphics / Animation
Recruit Holdings Inc. (Hackathon)
- Data Scientist Internship
- Recruit Holdings Hackathon
- Aug 2017 – Sep 2017 Tokyo, Japan
- Document scoring task with Machine Learning and Natural Language Processing.
IBM. (Workshop)
- IT Specialist Internship
- Aug 2017 – Aug 2017 Tokyo, Japan
- Agile Development Workshop.
Freelance Engineer (Contractor)
- 5 projects
- Aug 2016 – Aug 2019 Tokyo, Japan
- Web Developer (React/Node.js/Python), Unity Developer, C++ OCR OpenCV
Super One Inc. (Part-time)
- Front Development Engineer - Part-time
- Jul 2014 – Jun 2016 Tokyo, Japan
- HTML5/javascript development for Primary School Digital Textbook.